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GizmoGadget’s display points to and lists the direction the wearer is heading. Record times and start countdowns with easy-to-use interfaces. Tap GizmoGadget’s display to hear unique sounds in each theme. Choose from seven different ringtones and watch faces, and five different display themes. Send and receive messages from caregivers. Can designate authorized contacts to use the GizmoHub App to locate and message GizmoGadget. Call and receive calls from ten authorized telephone numbers*. Up to nine pre-authorized caregivers can access GizmoGadget® through the GizmoHub App. He described it as "a game that can suck your time away". īiased Video Gamer Blog said: "If you have to play only one of the Super Solver games, and I am assuming you are an adult, I would probably suggest Super Solvers: Gizmos and Gadgets because it targets the middle school audience". It also noted that "the User's Guide is huge and has plenty of tips to help players solve problems". It added that the game was "very enjoyable", with substantial replay value. It said the graphics were "excellent, if cartoony", and that the sound was "loud and clear" and sometimes humorous. For example, that a rounded nose on a car is more aerodynamic and faster than a flat nose, and a pointed nose is better still.Īllgame gave the game a rating of 4.5 stars out of 5. In building vehicles, players learn about good, better and best principles. Machines – building common objects out of simple machine pieces. Magnetics – constructing various north–south pole patterns. Gears – constructing machines using gears of various sizes. Force – propelling various sized objects into a flashing hole (depending on ramp, gravity and/or friction). Energy – matching activities to energy types: chemical, electrical, kinetic, nuclear, potential, light, heat, mechanical. #GIZMO GAGET SERIES#
Electricity – constructing various types of series and parallel circuits. Balance – balancing a scale using different weights and distances. In solving the puzzles, players learn about science and mathematical principles, including: However, because the only way to reach the majority of the warehouse is through the "front" but since most boxes are on the "back" the player must unlock many, if not most of the doors. Once unlocked the player can move back and forth freely through that door. Doors begin locked and can only be unlocked by solving a science-related puzzle. There is also a "front" (where the player can see the whole warehouse and few boxes are generally visible) and a "back" (which is a small portion of the front where the majority of boxes are). There are multiple levels and the only ways to travel between them are to be blown by vents, jump off springboards, or jump off trampolines (to move up) or to walk off a ledge (to move down). The warehouse where the parts are kept is a maze-like building through which the player must navigate. The only way to stop them is to throw bananas at them, causing them to sleep and relinquish any part(s) they have taken. They hang around the warehouse and if the player runs into them they steal one of the parts. He battles the Super Solver in all 15 races. Morty Maxwell – the game's antagonist. In the 1997 version, the Super Solver has a voice, which is not set by the user. The Super Solver goes by the user's name.
The user moves the Super Solver around warehouses collecting parts that are used to build the vehicles.
Super Solver is the user-controlled main character. The races get progressively harder and the vehicles more complex as the player nears the fifth race in each category. There are 15 races five races in each of three categories, automotive, alternative energy, and aircraft. This is done by moving the Super Solver (who has no facial features) around a series of warehouses to collect vehicle parts by solving puzzles involving principles of physics.
The objective of the game is to win 15 races in different vehicles against Morty Maxwell at the Shady Glen Technology Center. Riverdeep eventually obtained the rights and re-released it in some of the "Adventure Workshop" collections. A popular game through 1997, The Learning Company, then incorporated with Broderbund, discontinued Gizmos & Gadgets in 1998.
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The original game is compatible with computers running DOS 3.3 or higher and a later CD release added Windows 95 and Macintosh compatibility. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy. Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.